AoeStats
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Arena

508899113Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 55m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
809
+18
🇮🇹 Danes · Italy
780
+18
🇹🇷 Magyars · Türkiye
847
-18
🇹🇷 Spanish · Türkiye
847
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,598 10:04 14:30 29:57 ⛏ Fast Castle
20 1,117 11:20 18:17 35:19 ⛏ Fast Castle
19 1,059 11:26 16:17 36:00 ⛏ Fast Castle
17 916 9:49 19:26 30:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,630 33,950 12,930 1,700 81,210 90,279
19,370 35,413 16,645 5,685 77,113 101,810
40,660 13,015 16,105 2,150 71,930 74,751
18,195 15,025 6,885 1,225 41,330 42,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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