AoeStats
← leonor22

Arena

509909514Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 60m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
1195
+11
🇨🇴 Khmer · Colombia
1098
+14
🇨🇴 Celts · Colombia
964
+20
🇺🇸 Danes · United States
926
+22
🇩🇪 Italians · Germany
1084
-18
🇪🇸 Saxons · Spain
1057
-17
🇨🇳 Mongols · China
1046
-16
🇳🇱 Danes · Netherlands
1038
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,348 11:28 15:20 29:28 ⛏ Fast Castle
38 2,316 11:29 15:21 37:31 ⛏ Fast Castle
34 2,024 10:01 13:48 29:14 ⛏ Fast Castle
32 1,904 12:17 15:24 45:04 ⛏ Fast Castle
26 1,597 10:02 14:49 31:50 ⛏ Fast Castle
23 1,371 9:40 16:42 — ⛏ Fast Castle
20 1,215 10:45 17:11 31:53 ⛏ Fast Castle
18 1,074 10:23 20:18 48:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,145 25,920 16,080 3,770 89,915 109,604
59,615 17,430 10,165 1,500 88,710 92,277
22,700 30,915 16,185 4,455 74,255 76,848
25,125 17,865 16,065 1,400 60,455 65,088
26,015 10,225 14,090 3,550 53,880 63,976
24,255 12,350 10,395 2,700 49,700 67,976
11,495 7,830 2,680 2,825 24,830 29,251
8,150 5,760 990 1,535 16,435 18,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.