AoeStats
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Arena

508874146Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 42m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1215
+16
🇲🇽 Saxons · Mexico
1185
+17
🇬🇷 Hindustanis · Greece
1165
+18
🇹🇼 Franks · Taiwan
1151
+20
🇰🇷 Saxons · South Korea
1225
-18
🇨🇳 Romans · China
1217
-18
🇦🇷 Magyars · Argentina
1216
-18
🇨🇳 Burgundians · China
1210
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,165 10:05 14:06 31:37 ⛏ Fast Castle
32 1,332 12:12 16:38 31:15 ⛏ Fast Castle
30 1,243 10:44 15:46 30:35 ⛏ Fast Castle
29 1,207 11:04 15:00 31:28 ⛏ Fast Castle
28 1,161 10:58 14:37 31:09 ⛏ Fast Castle
28 1,178 11:18 17:47 30:47 ⛏ Fast Castle
26 1,113 11:28 15:48 27:31 ⛏ Fast Castle
17 725 11:54 15:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,100 16,910 15,405 950 61,365 67,792
28,230 18,225 8,245 1,700 56,400 64,975
21,640 14,740 14,625 2,950 53,955 57,613
18,760 21,955 11,250 1,715 53,680 57,710
21,590 10,870 12,010 1,500 45,970 49,932
19,665 13,425 9,945 950 43,985 52,908
15,720 17,065 6,495 4,490 43,770 51,171
5,645 4,555 1,850 755 12,805 13,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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