AoeStats
← Sir Leonhart

Pilgrims

510270840Analyzed
3v3 RM · 11h ago on Sep 30, 2026· 48m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
856
+19
🇩🇪 Danes · Germany
843
+19
🇨🇴 Portuguese · Colombia
652
+27
🇺🇸 Inca · United States
972
-24
886
-21
🇨🇳 Chinese · China
872
-57
Player eAPM Actions Feudal Castle Imperial Opening
24 1,135 12:29 24:53 — ⚔ Fish Boom into Fire Galleys FC into Archers
17 816 12:51 23:36 43:42 ⛏ Fish Boom FC
17 797 14:20 23:57 — ⚔ Tower Rush
17 835 17:03 27:01 — ⚔ Drush into Fish Boom FC
14 690 14:32 30:38 46:38 ⚔ Fish Boom into Towers into Archers
10 480 14:09 33:18 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
13,945 9,114 5,970 3,535 32,564 40,084
8,920 8,460 4,360 850 22,590 34,488
5,925 12,020 3,245 325 21,515 24,549
4,205 8,603 5,180 3,055 21,043 22,674
5,900 5,330 855 1,975 14,060 13,634
4,775 4,925 1,080 325 11,105 13,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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