AoeStats
← Sir Leonhart

MegaRandom

510146892Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 91m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
831
+12
🇪🇸 Koreans · Spain
827
+12
🇬🇧 Spanish · United Kingdom
780
+14
🇨🇳 Wu · China
743
+17
🇧🇷 Inca · Brazil
808
-16
🇪🇸 Chinese · Spain
742
-14
🇨🇭 Persians · Switzerland
724
-13
🇨🇭 Lithuanians · Switzerland
711
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 2,817 10:18 20:10 32:39 ⛏ Fish Boom FC
25 2,240 11:39 25:29 40:23 ⛏ Fish Boom FC
21 1,907 14:11 22:51 39:22 ⛏ Fish Boom FC
20 1,778 12:04 24:48 40:49 ⚔ Archers into Fish Boom
18 1,648 13:24 23:03 35:04 ⛏ Fish Boom FC
12 1,061 13:45 24:36 40:31 ⛏ Fast Castle
10 934 16:44 25:57 41:20 ⛏ Fast Castle
9 840 12:12 21:12 36:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
52,935 47,710 68,395 435 169,475 179,231
66,100 41,698 36,520 3,530 147,848 158,762
29,955 45,565 32,880 6,390 114,790 158,130
30,340 43,037 26,450 3,150 102,977 114,558
23,325 38,925 23,105 5,685 91,040 122,894
28,230 21,788 16,530 2,050 68,598 114,487
25,555 12,250 9,365 2,515 49,685 55,365
15,400 12,085 3,785 1,440 32,710 43,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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