Fortress
508744237Analyzed4v4 RM
·
8d ago on Sep 23, 2026·
44m 47s·
8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 72,670 analysed team-game players on Fortress.
Seventh L3tter
C
Feudal Age
7:47
vs 7:49
top 48%
Castle Age
14:53
vs 12:34
btm 20%
Imperial Age
28:34
vs 28:24
btm 49%
eAPM
22
vs 25
btm 37%
First military
15:16
vs 15:31
top 48%
▼
Slow Castle Age at 14:53 — slower than 80% of analysed players on Fortress
GEvans7
D
Feudal Age
8:39
vs 7:49
btm 20%
Castle Age
19:11
vs 12:34
btm 4%
Imperial Age
34:29
vs 28:24
btm 13%
eAPM
11
vs 25
btm 8%
First military
21:33
vs 15:31
btm 18%
▼
Slow Feudal Age at 8:39 — slower than 80% of analysed players on Fortress
▼
Slow Castle Age at 19:11 — slower than 96% of analysed players on Fortress
▼
Slow Imperial Age at 34:29 — slower than 87% of analysed players on Fortress
▼
Low eAPM (11) — busier hands win idle time back
▼
Town centers idle 4:21 of the first 19:11 — keep villagers queued
Paul George
D
Feudal Age
10:33
vs 7:49
btm 2%
Castle Age
14:29
vs 12:34
btm 23%
Imperial Age
31:41
vs 28:24
btm 25%
eAPM
11
vs 25
btm 8%
First military
15:44
vs 15:31
btm 48%
▼
Slow Feudal Age at 10:33 — slower than 98% of analysed players on Fortress
▼
Slow Castle Age at 14:29 — slower than 77% of analysed players on Fortress
▼
Slow Imperial Age at 31:41 — slower than 75% of analysed players on Fortress
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 11s across the first 14:29
js.paredesm
D
Feudal Age
9:43
vs 7:49
btm 6%
Castle Age
16:30
vs 12:34
btm 11%
Imperial Age
33:29
vs 28:24
btm 16%
eAPM
28
vs 25
top 41%
First military
11:40
vs 15:31
top 12%
▼
Slow Feudal Age at 9:43 — slower than 94% of analysed players on Fortress
▼
Slow Castle Age at 16:30 — slower than 89% of analysed players on Fortress
▼
Slow Imperial Age at 33:29 — slower than 84% of analysed players on Fortress
▼
Loom never researched — one lost villager costs more
▲
Early military at 11:40 (Archer) — earlier than 88% of analysed players on Fortress
▲
Town centers almost never idle — 10s across the first 16:30
P Diddy oil
D
Feudal Age
8:13
vs 7:49
btm 33%
Castle Age
12:49
vs 12:34
btm 45%
Imperial Age
30:42
vs 28:24
btm 32%
eAPM
11
vs 25
btm 8%
First military
21:47
vs 15:31
btm 18%
▼
Low eAPM (11) — busier hands win idle time back
Sylvain MIrouff
C
Feudal Age
6:36
vs 7:49
top 6%
Castle Age
18:00
vs 12:34
btm 6%
Imperial Age
—
vs 28:24
btm 0%
eAPM
12
vs 25
btm 9%
First military
23:01
vs 15:31
btm 14%
▲
Fast Feudal Age at 6:36 — faster than 94% of analysed players on Fortress
▼
Slow Castle Age at 18:00 — slower than 94% of analysed players on Fortress
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom after the Feudal click (15:38) — usually safest before it
▼
First military only at 23:01 (War Elephant) — later than 86% of analysed players on Fortress
▲
Town centers almost never idle — 16s across the first 18:00
Toytatın Şimşeği
D
Feudal Age
8:18
vs 7:49
btm 30%
Castle Age
14:21
vs 12:34
btm 24%
Imperial Age
29:34
vs 28:24
btm 40%
eAPM
18
vs 25
btm 25%
First military
19:25
vs 15:31
btm 26%
▼
Slow Castle Age at 14:21 — slower than 76% of analysed players on Fortress
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (36:33) — usually safest before it
▲
Town centers almost never idle — 39s across the first 14:21
しこっぴ
D
Feudal Age
—
vs 7:49
btm 0%
Castle Age
—
vs 12:34
btm 0%
Imperial Age
—
vs 28:24
btm 0%
eAPM
0
vs 25
btm 0%
▼
Low eAPM (0) — busier hands win idle time back
▼
Town centers idle 27:05 of the first 30:00 — keep villagers queued