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Fortress

508744237Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 44m 47s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
824
+17
🇨🇴 Maya · Colombia
823
+17
🇨🇦 Danes · Canada
790
+18
🇬🇧 Cumans · United Kingdom
781
+18
🇯🇵 Maya · Japan
871
-20
🇹🇷 Huns · Türkiye
854
-18
🇫🇷 Persians · France
819
-17
🇬🇧 Lithuanians · United Kingdom
788
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,254 9:43 16:30 33:29 ⚔ Archer Rush
22 1,003 7:47 14:53 28:34 ⛏ Fast Castle
18 792 8:18 14:21 29:34 ⛏ Fast Castle
12 556 6:36 18:00 — ⛏ Fast Castle
11 497 10:33 14:29 31:41 ⛏ Fast Castle
11 474 8:39 19:11 34:29 ⛏ Fast Castle
11 473 8:13 12:49 30:42 ⛏ Fast Castle
0 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
25,255 11,885 12,375 1,200 50,715 53,489
22,360 9,220 16,370 950 48,900 57,911
19,960 18,805 6,260 770 45,795 52,948
11,425 14,385 8,075 3,530 37,415 53,522
16,190 9,765 7,005 1,400 34,360 39,033
10,785 5,995 3,795 1,600 22,175 25,324
10,390 5,905 1,945 2,630 20,870 24,991
100 200 0 0 300 1,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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