Arabia
509005594Analyzed2v2 RM
·
6d ago on Sep 25, 2026·
38m 18s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Exori
86 units ordered
Mounted Crossbowman59
Archer25
Spearman2
First military 11:46 — Spearman
meditator27
83 units ordered
Knight70
Scout Cavalry7
Spearman4
Monk2
First military 11:07 — Scout Cavalry
Mankito77
42 units ordered
Knight23
Militia10
Scout Cavalry7
Mangonel2
First military 8:47 — Militia
Marldox
71 units ordered
Knight50
Scout Cavalry13
Light Cavalry3
Spearman3
Scorpion2
First military 11:43 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Exori’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
meditator27’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Mankito77’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
Marldox’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9