AoeStats
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Arena

510119172Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 57m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
909
+18
🇩🇪 Britons · Germany
870
+19
🇪🇸 Italians · Spain
833
+21
🇺🇿 Varangians · Uzbekistan
980
-21
🇺🇿 Vietnamese · Uzbekistan
939
-19
🇷🇺 Danes · Russia
907
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 2,068 11:36 15:06 29:26 ⛏ Fast Castle
30 1,708 12:17 16:23 28:53 ⛏ Fast Castle
28 1,627 11:23 16:11 29:35 ⛏ Fast Castle
28 1,615 10:44 19:04 30:22 ⛏ Fast Castle
26 1,513 11:18 17:58 38:54 ⛏ Fast Castle
21 1,198 11:00 15:54 33:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,760 26,930 15,350 1,670 82,710 96,577
30,620 27,325 16,610 3,130 77,685 80,750
39,845 12,465 22,100 2,350 76,760 92,059
35,670 13,380 18,115 3,350 70,515 79,808
24,860 30,040 5,005 3,760 63,665 69,580
14,465 20,010 3,340 1,455 39,270 41,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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