AoeStats
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Oasis

509644659Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 81m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
813
+11
🇦🇷 Varangians · Argentina
669
+17
🇦🇷 Huns · Argentina
634
+17
🇨🇴 Persians · Colombia
693
-15
🇦🇺 Danes · Australia
693
-15
679
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,700 10:55 25:34 48:37 ⚔ Archer Rush
27 2,202 10:46 19:54 49:05 ⚔ M@A FC
21 1,740 9:46 21:25 36:42 ⚔ Scout Rush
18 1,458 12:41 25:48 45:03 ⚔ Archers into Skirms
18 1,499 11:25 18:09 35:41 ⛏ Fast Castle
17 1,401 13:49 20:41 44:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,720 35,125 22,830 3,715 124,390 185,313
32,810 22,999 27,015 4,505 87,329 105,830
29,070 30,158 25,285 1,780 86,293 88,476
32,400 13,800 27,265 1,525 74,990 103,915
18,195 22,315 13,510 4,420 58,440 90,979
22,510 18,180 11,590 1,850 54,130 67,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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