AoeStats
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Nomad

509741754Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 53m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1358
+10
🇺🇸 Dravidians · United States
1334
+11
🇬🇧 Varangians · United Kingdom
1303
+13
1263
+14
🇮🇪 Mapuche · Ireland
1313
-15
🇮🇪 Koreans · Ireland
1224
-12
🇮🇪 Varangians · Ireland
1223
-12
🇮🇪 Japanese · Ireland
1148
-9
Player eAPM Actions Feudal Castle Imperial Opening
26 1,396 14:16 23:18 — ⚔ Fish Boom into Galleys into Archers
24 1,270 14:14 18:31 48:53 ⛏ Fish Boom FC
24 1,279 12:40 20:09 44:31 ⚔ Fish Boom into M@A
22 1,209 12:47 21:41 45:47 ⛏ Fish Boom
21 1,113 12:54 25:44 40:55 ⚔ Fish Boom into Towers FC
21 1,127 14:08 18:54 34:40 ⛏ Fish Boom FC
20 1,059 12:27 19:34 — ⛏ Fish Boom FC
11 574 13:21 24:48 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,980 13,865 13,200 4,500 54,545 59,220
17,840 13,730 10,145 1,050 42,765 46,535
17,140 13,148 7,640 950 38,878 44,150
7,395 19,808 8,595 2,180 37,978 39,857
16,275 12,086 5,775 3,355 37,491 40,440
10,260 15,186 10,305 1,600 37,351 42,223
5,835 6,268 1,235 1,330 14,668 14,390
4,530 4,134 280 1,200 10,144 9,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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