AoeStats
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Nomad

509733695Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 5m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Dravidians · Ireland
1322
+12
🇮🇪 Varangians · Ireland
1226
+16
🇮🇪 Chinese · Ireland
1225
+16
🇮🇪 Burmese · Ireland
1143
+19
🇨🇳 Inca · China
1242
-17
1235
-16
🇪🇸 Saxons · Spain
1214
-15
🇦🇷 Burgundians · Argentina
1200
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 155 — — — ⛏ Fish Boom
18 91 — — —
15 74 — — —
13 68 — — —
12 61 — — —
6 29 — — —
5 24 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 600 0 100 1,250 481
350 425 50 100 925 183
425 325 50 100 900 336
200 500 50 100 850 328
300 475 0 0 775 422
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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