AoeStats
← rizlinjinson

MegaRandom

510030061Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 63m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1237
+14
🇺🇸 Teutons · United States
1200
+16
🇺🇸 Mongols · United States
1147
+18
🇺🇸 Persians · United States
1139
+18
🇲🇽 Maya · Mexico
1223
-18
🇧🇷 Khmer · Brazil
1211
-17
🇺🇸 Saxons · United States
1185
-16
🇨🇴 Aztecs · Colombia
1148
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 4,065 11:52 15:31 31:55 ⛏ Fast Castle
41 2,636 10:52 24:38 40:25 ⚔ Scouts into Skirms
38 2,411 11:11 16:22 33:42 ⛏ Fast Castle
36 2,292 10:52 23:27 39:47 ⚔ Archer Rush
28 1,808 12:40 17:58 31:17 ⛏ Fast Castle
27 1,706 10:14 18:35 40:09 ⛏ Fast Castle
26 1,622 10:54 15:59 36:24 ⛏ Fast Castle
22 1,383 13:45 16:34 36:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,140 21,525 32,350 1,700 93,715 96,707
39,540 33,769 11,090 3,450 87,849 99,054
39,975 26,315 16,665 2,900 85,855 98,576
27,195 32,270 18,795 4,050 82,310 99,358
31,245 33,108 11,760 4,060 80,173 96,172
33,695 15,042 19,585 4,950 73,272 84,476
30,630 15,722 11,310 3,850 61,512 69,304
19,305 21,908 13,245 1,600 56,058 65,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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