AoeStats
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MegaRandom

509365253Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 61m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
955
+14
🇪🇸 Vietnamese · Spain
889
+17
🇨🇱 Khmer · Chile
859
+18
🇹🇼 Danes · Taiwan
965
-19
🇹🇼 Saracens · Taiwan
909
-16
🇹🇼 Saxons · Taiwan
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,884 11:46 23:49 34:26 ⛏ Fish Boom into Fire Galleys into Galleys FC
28 1,713 9:58 26:40 39:16 ⚔ Archer Rush
25 1,514 10:44 19:50 — ⛏ Fish Boom FC
24 1,462 12:06 17:58 32:35 ⛏ Fast Castle
20 1,214 13:24 24:08 40:06 ⛏ Fish Boom into Fire Galleys FC
19 1,182 14:43 19:58 38:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,345 32,340 22,645 2,935 87,265 99,832
22,390 29,181 14,225 3,500 69,296 79,980
25,920 10,450 21,295 2,800 60,465 64,512
12,775 21,915 18,615 3,095 56,400 75,447
18,975 18,598 13,385 950 51,908 73,932
8,435 10,173 2,225 1,660 22,493 23,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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