AoeStats
← Do Not Flush

Coastal Forest

510728708Analyzed
2v2 RM · 4h ago on Oct 2, 2026· 29m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1154
+13
🇬🇧 Varangians · United Kingdom
1143
+14
🇹🇷 Persians · Türkiye
1100
-14
🇦🇺 Burmese · Australia
1086
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,314 11:05 16:16 — ⛏ Fish Boom FC
37 1,110 10:55 16:17 — ⛏ Fish Boom FC
31 916 10:29 21:08 — ⚔ Scout Rush
22 664 11:21 16:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,525 5,645 1,530 325 17,025 20,827
6,270 5,174 1,030 1,475 13,949 16,148
6,725 4,263 1,395 875 13,258 15,922
7,085 4,301 1,320 405 13,111 14,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.