AoeStats
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MegaRandom

510260521Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 46m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1094
+13
1082
+13
🇺🇸 Saxons · United States
1031
-13
🇺🇸 Magyars · United States
1028
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 3,250 10:00 19:55 35:42 ⚔ Scout Rush
27 1,265 10:46 21:17 43:32 ⛏ Fast Castle
23 1,065 9:52 25:45 — ⚔ Archer Rush
16 764 12:54 17:53 43:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,695 14,220 10,050 3,650 49,615 52,002
19,670 12,968 10,645 3,550 46,833 54,389
14,810 7,940 7,650 3,395 33,795 38,145
8,960 5,397 4,015 930 19,302 19,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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