AoeStats
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Arena

510253655Analyzed
2v2 RM · 14h ago on Sep 30, 2026· 33m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1049
+15
🇺🇸 Wei · United States
1043
+16
🇨🇦 Varangians · Canada
1066
-17
🇨🇦 Danes · Canada
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 2,331 11:36 15:13 27:56 ⛏ Fast Castle
41 1,371 9:53 16:34 25:18 ⛏ Fast Castle
36 1,212 10:10 14:36 — ⛏ Fast Castle
28 930 10:56 14:36 33:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,625 9,205 5,350 2,150 32,330 34,486
7,775 9,740 4,710 205 22,430 28,053
10,190 4,528 6,545 650 21,913 22,743
9,140 5,645 2,200 1,460 18,445 19,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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