AoeStats
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Black Forest

510047449Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 64m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
1078
+16
🇨🇱 Mapuche · Chile
1071
+16
🇹🇼 Danes · Taiwan
1085
-16
1065
-16
Player eAPM Actions Feudal Castle Imperial Opening
93 5,965 12:17 16:06 29:55 ⛏ Fast Castle
20 1,291 14:33 19:50 32:55 ⛏ Fast Castle
18 1,134 13:05 17:17 51:36 ⛏ Fast Castle
10 633 13:23 21:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,650 20,001 27,305 2,150 96,106 106,814
33,290 24,834 23,835 3,420 85,379 96,777
19,395 11,611 6,055 2,270 39,331 46,537
6,130 7,091 735 320 14,276 16,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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