AoeStats
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Black Forest

509309983Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 49m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1351
+12
🇮🇳 Bohemians · India
1274
+15
🇨🇳 Hindustanis · China
1274
+15
🇹🇼 Huns · Taiwan
1236
+17
🇺🇸 Teutons · United States
1329
-19
🇪🇸 Bengalis · Spain
1266
-15
🇨🇳 Saxons · China
1225
-13
🇨🇳 Danes · China
1191
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,277 9:07 22:20 36:46 ⚔ Archer Rush
40 2,005 9:29 22:04 39:04 ⚔ M@A into Towers
38 1,870 13:10 17:14 32:34 ⛏ Fish Boom FC
34 1,708 12:25 17:45 33:31 ⛏ Fast Castle
28 1,378 10:40 20:59 39:05 ⚔ M@A into Fish Boom FC
26 1,273 15:04 27:13 42:50 ⛏ Fish Boom
18 906 11:31 17:02 30:42 ⛏ Fish Boom FC
18 905 13:10 18:29 28:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,840 23,355 20,705 3,135 80,035 85,244
32,620 21,643 17,965 3,780 76,008 84,119
23,300 25,735 21,535 3,175 73,745 83,398
30,830 25,360 8,385 1,335 65,910 83,945
21,255 24,795 10,760 1,015 57,825 69,769
20,850 19,645 10,235 3,395 54,125 59,346
15,860 18,270 14,255 2,725 51,110 54,939
11,660 9,457 4,595 1,750 27,462 29,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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