AoeStats
← La Cobra

Black Forest

509191605Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 49m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1142
+14
🇪🇸 Lithuanians · Spain
1115
+15
🇩🇪 Danes · Germany
1097
-15
🇩🇪 Saxons · Germany
1096
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,497 11:07 18:27 32:33 ⚔ Archer Rush
27 1,319 11:16 18:17 26:46 ⛏ Fast Castle
25 1,255 8:58 18:53 30:34 ⛏ Fast Castle
15 732 16:22 24:05 33:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,815 19,853 10,220 4,480 60,368 63,959
24,485 16,085 12,495 3,730 56,795 76,890
24,270 12,285 9,225 1,575 47,355 52,440
20,445 10,715 11,550 3,030 45,740 49,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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