AoeStats
← La Cobra

MegaRandom

509181809Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 16m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Aztecs · Romania
1178
+14
🇭🇺 Khitans · Hungary
1178
+14
🇲🇽 Varangians · Mexico
1144
-14
🇨🇱 Saracens · Chile
1140
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 631 10:05 — — ⚔ Scout Rush
37 606 10:08 — — ⚔ Scout Rush
32 524 10:41 — — ⚔ Scout Rush
25 410 11:02 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,400 2,040 770 0 6,210 6,507
2,990 1,908 150 0 5,048 5,565
2,920 1,445 50 0 4,415 5,091
2,100 1,341 230 0 3,671 4,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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