AoeStats
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Pilgrims

509905398Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 72m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Huns · Indonesia
951
+16
🇦🇷 Huns · Argentina
938
+16
🇺🇸 Magyars · United States
881
+19
🇮🇩 Danes · Indonesia
864
+19
🇲🇽 Khmer · Mexico
989
-19
🇮🇪 Varangians · Ireland
964
-18
920
-17
🇷🇺 Persians · Russia
909
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,853 11:51 18:48 34:10 ⛏ Fish Boom FC
30 2,137 14:44 21:12 — ⛏ Fish Boom FC
23 1,677 10:43 15:05 32:08 ⛏ Fish Boom FC
23 1,673 17:48 22:42 42:51 ⛏ Fish Boom FC
18 1,299 17:24 25:43 50:18 ⛏ Fish Boom into Fire Galleys FC
14 1,022 12:20 21:04 59:39 ⛏ Fish Boom FC
13 927 11:01 17:36 36:52 ⛏ Fish Boom FC
8 567 14:01 19:38 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
25,430 19,220 27,175 3,000 74,825 100,563
21,065 30,615 16,430 2,610 70,720 77,833
26,900 22,435 13,515 3,290 66,140 72,251
22,350 16,535 17,125 1,050 57,060 61,946
25,740 16,110 10,325 1,400 53,575 68,510
17,500 17,325 12,890 2,290 50,005 54,715
17,260 13,931 7,295 3,750 42,236 48,464
9,840 7,890 1,940 2,285 21,955 24,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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