AoeStats
← samr6104

Arabia

509452742Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 63m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Danes · Austria
980
+15
🇦🇹 Varangians · Austria
977
+15
🇪🇸 Franks · Spain
960
-15
🇮🇹 Spanish · Italy
948
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 3,050 11:50 23:51 56:16 ⚔ Scout Rush
40 2,515 9:34 22:20 44:15 ⚔ Scout Rush
30 1,913 10:21 21:42 56:26 ⚔ M@A Rush
15 978 9:39 20:41 35:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,380 11,845 11,835 2,050 46,110 51,829
18,525 19,945 4,765 2,585 45,820 49,676
15,900 9,703 6,075 2,930 34,608 36,117
13,160 7,625 5,910 1,790 28,485 34,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.