AoeStats
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Arena

509629118Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 37m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
992
+24
🇨🇳 Bohemians · China
974
+27
🇨🇳 Vietnamese · China
918
+45
🇨🇳 Inca · China
911
+45
🇨🇳 Varangians · China
935
-15
🇨🇳 Saxons · China
930
-15
🇦🇷 Koreans · Argentina
924
-15
🇨🇳 Mongols · China
894
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,070 10:11 14:04 32:34 ⛏ Fast Castle
23 852 9:29 25:51 32:19 ⚔ Champis into Fast Imp
21 788 10:31 14:03 29:49 ⛏ Fast Castle
20 748 10:29 14:18 30:15 ⛏ Fast Castle
18 686 9:44 15:01 — ⛏ Fast Castle
16 592 11:21 15:10 — ⛏ Fast Castle
14 537 9:24 13:55 29:46 ⛏ Fast Castle
3 125 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,720 17,590 8,275 2,350 46,935 52,702
18,125 9,515 6,480 2,150 36,270 43,353
12,575 10,715 3,655 1,050 27,995 41,159
8,470 9,890 1,845 1,055 21,260 26,652
10,295 5,470 2,545 790 19,100 23,776
6,395 8,145 2,750 850 18,140 20,686
9,075 6,515 1,425 950 17,965 24,315
2,350 150 0 0 2,500 2,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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