AoeStats
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MegaRandom

510671395Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 45m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mapuche · Mexico
1425
+12
🇦🇷 Varangians · Argentina
1411
+13
🇨🇴 Danes · Colombia
1395
+13
🇺🇸 Mongols · United States
1385
+14
🇨🇱 Wei · Chile
1360
-13
🇨🇱 Saracens · Chile
1351
-14
🇨🇱 Gurjaras · Chile
1333
-13
🇨🇱 Varangians · Chile
1319
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 3,094 9:24 26:12 39:55 ⚔ Archer Rush
56 2,539 10:15 21:35 37:35 ⚔ Scout Rush
54 2,447 10:08 21:19 — ⚔ Skirms into Archers
51 2,286 9:19 20:13 39:39 ⚔ Scout Rush
46 2,070 11:14 15:35 32:25 ⛏ Fast Castle
42 1,894 8:02 26:46 42:21 ⚔ Archer Rush
42 1,898 9:24 25:51 40:34 ⚔ Archer Rush
37 1,674 10:24 14:26 40:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,275 16,820 12,575 4,985 57,655 63,183
27,270 11,154 15,070 3,650 57,144 62,591
24,410 13,279 9,885 950 48,524 55,230
13,560 13,418 6,535 2,355 35,868 37,961
11,260 13,065 9,305 910 34,540 35,491
10,775 13,234 8,625 1,480 34,114 37,067
19,410 6,575 5,660 2,150 33,795 38,143
12,485 10,097 5,900 1,905 30,387 33,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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