AoeStats
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African Clearing

510649236Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 47m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1604
+9
🇺🇸 Cumans · United States
1503
+13
🇭🇰 Koreans · Hong Kong SAR China
1426
+16
🇺🇸 Berbers · United States
1417
+16
🇨🇱 Huns · Chile
1480
-15
🇺🇸 Saxons · United States
1427
-13
🇲🇽 Georgians · Mexico
1427
-13
🇨🇴 Varangians · Colombia
1408
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,787 16:28 20:07 39:32 ⚔ Fish Boom into Archers FC
58 2,784 11:22 22:08 39:51 ⛏ Fast Castle
46 2,187 12:46 17:26 44:48 ⛏ Fast Castle
35 1,655 11:36 40:29 — ⚔ Fish Boom into Towers FC
32 1,540 11:40 29:00 — ⚔ Archers into Skirms
30 1,456 12:37 24:28 — ⚔ Scout Rush
28 1,357 14:04 18:36 46:53 ⛏ Fast Castle
27 1,296 13:34 17:28 43:27 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
29,325 16,757 16,725 2,550 65,357 73,711
17,415 22,448 7,205 3,775 50,843 55,667
9,800 20,273 6,190 3,100 39,363 38,974
18,145 9,175 9,745 1,630 38,695 41,672
16,320 9,076 7,195 300 32,891 34,042
13,060 8,882 3,575 1,600 27,117 30,919
12,250 10,355 1,750 1,465 25,820 29,407
6,110 4,481 1,160 760 12,511 13,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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