AoeStats
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Nomad

510321547Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 61m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1428
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1423
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1382
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1394
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🇨🇳 Berbers · China
1359
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,673 13:00 20:56 46:30 ⚔ Fish Boom into Scouts
42 2,567 14:05 19:51 36:11 ⚔ Fish Boom into Towers FC
37 2,317 13:05 29:09 49:05 ⚔ Fish Boom into Towers FC
34 2,084 12:20 26:16 44:18 ⚔ Fish Boom into Archers
28 1,734 14:48 19:16 58:23 ⛏ Fast Castle
26 1,587 13:27 18:59 30:04 ⛏ Fish Boom FC
25 1,542 13:19 17:24 47:02 ⛏ Fish Boom FC
21 1,286 13:40 20:00 43:19 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
37,680 39,753 22,780 5,025 105,238 117,548
41,440 28,317 21,805 9,830 101,392 107,386
25,845 27,420 9,000 5,025 67,290 70,685
24,005 25,177 14,685 2,660 66,527 80,601
16,490 21,045 11,685 8,465 57,685 71,687
23,175 21,490 9,710 1,600 55,975 61,840
19,595 19,680 8,835 5,755 53,865 57,828
18,145 13,340 5,340 3,525 40,350 44,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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