AoeStats
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MegaRandom

510713270Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 22m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1447
+15
🇨🇳 Magyars · China
1444
+15
🇻🇳 Vietnamese · Vietnam
1418
+16
🇨🇳 Burgundians · China
1404
+16
🇪🇸 Varangians · Spain
1444
-17
🇨🇿 Britons · Czechia
1439
-16
🇨🇭 Saxons · Switzerland
1429
-16
🇨🇳 Huns · China
1353
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 990 9:12 18:59 — ⚔ Scouts into Towers
44 971 10:18 14:01 — ⛏ Fast Castle
38 836 9:50 14:37 — ⛏ Fast Castle
35 770 12:16 16:33 — ⛏ Fast Castle
27 606 10:40 16:35 — ⛏ Fish Boom FC
23 504 16:48 — — ⛏ Fast Castle
20 436 10:55 16:24 — ⛏ Fast Castle
19 414 14:29 18:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,045 4,318 1,370 200 10,933 11,259
4,500 4,350 640 225 9,715 10,835
4,710 3,835 800 300 9,645 9,814
3,975 3,975 1,050 400 9,400 9,402
3,925 3,757 760 850 9,292 9,945
4,795 3,191 400 575 8,961 9,454
3,400 3,470 250 200 7,320 8,671
4,185 2,473 435 200 7,293 6,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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