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Nomad

510530604Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 32m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1477
+17
🇨🇳 Spanish · China
1458
+18
🇨🇳 Persians · China
1456
+18
🇦🇪 Varangians · United Arab Emirates
1525
-18
🇺🇸 Danes · United States
1498
-18
🇦🇪 Huns · United Arab Emirates
1488
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,321 14:13 17:41 — ⛏ Fish Boom FC
37 1,206 14:08 18:01 — ⛏ Fish Boom FC
32 1,047 12:47 18:10 — ⛏ Fish Boom FC
31 1,015 12:18 16:36 — ⛏ Fish Boom FC
28 895 12:51 17:44 — ⛏ Fish Boom FC
28 907 12:59 17:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,400 9,228 3,310 400 19,338 19,370
8,165 5,109 2,840 1,700 17,814 18,435
6,745 6,156 2,030 1,100 16,031 16,808
7,600 4,775 3,125 300 15,800 17,071
5,725 4,202 2,015 1,550 13,492 13,518
6,260 4,674 1,010 880 12,824 12,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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