AoeStats
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Nomad

509552659Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 64m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1007
+16
🇭🇰 Huns · Hong Kong SAR China
1002
+16
🇨🇳 Varangians · China
987
+17
🇨🇳 Vietnamese · China
975
+17
🇨🇳 Byzantines · China
1066
-19
🇹🇼 Tatars · Taiwan
1061
-19
🇨🇳 Danes · China
942
-14
🇨🇳 Romans · China
941
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,325 15:52 19:33 36:59 ⛏ Fish Boom FC into Galleys
34 2,163 14:54 22:28 — ⚔ Fish Boom into Scouts
30 1,903 15:49 21:03 35:13 ⛏ Fish Boom FC
27 1,710 12:53 19:06 36:38 ⛏ Fish Boom FC
27 1,732 16:11 20:54 38:13 ⛏ Fish Boom FC
23 1,479 15:04 22:52 41:03 ⛏ Fish Boom
21 1,369 15:16 20:21 42:50 ⛏ Fast Castle
18 1,148 14:20 22:17 50:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,950 20,125 17,090 3,650 71,815 84,680
30,130 18,190 16,835 6,200 71,355 87,572
29,175 14,870 19,960 6,420 70,425 82,874
19,625 30,065 11,985 5,340 67,015 93,306
18,930 17,243 6,800 3,975 46,948 51,082
16,585 17,244 4,730 3,300 41,859 53,283
16,385 12,888 5,510 3,300 38,083 37,883
11,690 10,529 2,405 2,085 26,709 31,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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