AoeStats
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Arena

510303467Analyzed
3v3 RM · 5h ago on Sep 30, 2026· 16m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Danes · Japan
1188
+6
🇦🇺 Varangians · Australia
1033
+11
🇧🇪 Burgundians · Belgium
814
+20
🇨🇳 Lithuanians · China
1176
-22
809
-8
🇨🇳 Gurjaras · China
790
-7
Player eAPM Actions Feudal Castle Imperial Opening
49 783 10:47 14:35 — ⛏ Fast Castle
32 511 12:31 — — ⛏ Fast Castle
19 312 10:22 14:53 — ⛏ Fast Castle
15 250 12:24 — — ⛏ Fast Castle
14 228 10:50 14:40 — ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,350 1,750 250 0 9,350 9,544
3,275 1,495 250 650 5,670 5,833
3,200 1,825 250 0 5,275 5,652
2,625 1,485 200 0 4,310 5,730
2,975 1,010 200 0 4,185 5,539
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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