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Arena

509914255Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 19m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Japanese · Ukraine
1239
+16
🇺🇦 Mongols · Ukraine
1239
+16
🇩🇪 Saxons · Germany
1261
-16
🇳🇱 Inca · Netherlands
1232
-16
Compared against 531,184 analysed team-game players on Arena.
defmester C
Feudal Age 12:02 vs 10:55
btm 16%
Castle Age 15:43 vs 16:03
top 44%
Imperial Age — vs 32:18
btm 0%
eAPM 25 vs 27
btm 44%
▼ Slow Feudal Age at 12:02 — slower than 84% of analysed players on Arena
▼ Loom after the Feudal click (13:05) — usually safest before it
▲ Town centers almost never idle — 1s across the first 15:43
oggysseus S
Feudal Age 10:25 vs 10:55
top 27%
Castle Age 13:58 vs 16:03
top 5%
Imperial Age — vs 32:18
btm 0%
eAPM 35 vs 27
top 28%
First military 11:35 vs 18:52
top 3%
▲ Fast Feudal Age at 10:25 — faster than 73% of analysed players on Arena
▲ Fast Castle Age at 13:58 — faster than 95% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▲ Early military at 11:35 (Spearman) — earlier than 97% of analysed players on Arena
▲ Town centers almost never idle — 0s across the first 13:58
4. A
Feudal Age 10:00 vs 10:55
top 14%
Castle Age 14:39 vs 16:03
top 18%
Imperial Age — vs 32:18
btm 0%
eAPM 21 vs 27
btm 31%
First military 16:09 vs 18:52
top 24%
▲ Fast Feudal Age at 10:00 — faster than 86% of analysed players on Arena
▲ Fast Castle Age at 14:39 — faster than 82% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 14s across the first 14:39
Poison A
Feudal Age 11:16 vs 10:55
btm 36%
Castle Age 15:19 vs 16:03
top 35%
Imperial Age — vs 32:18
btm 0%
eAPM 60 vs 27
top 3%
First military 17:09 vs 18:52
top 34%
▲ High eAPM (60) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 44s across the first 15:19
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