AoeStats
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Arena

509914255Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 19m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Japanese · Ukraine
1239
+16
🇺🇦 Mongols · Ukraine
1239
+16
🇩🇪 Saxons · Germany
1261
-16
🇳🇱 Inca · Netherlands
1232
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 1,192 11:16 15:19 — ⛏ Fast Castle
35 700 10:25 13:58 — ⛏ Fast Castle
25 495 12:02 15:43 — ⛏ Fast Castle
21 425 10:00 14:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,270 3,280 1,075 200 8,825 9,194
3,450 2,460 655 815 7,380 7,504
3,655 2,150 845 650 7,300 7,365
3,525 1,855 250 830 6,460 7,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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