AoeStats
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African Clearing

510620548Analyzed
3v3 RM · 21h ago on Oct 1, 2026· 4m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malians · Sweden
1140
+17
🇸🇪 Varangians · Sweden
1121
+18
🇳🇴 Danes · Norway
1093
+19
🇲🇽 Varangians · Mexico
1169
-18
🇲🇽 Mongols · Mexico
1162
-18
🇪🇸 Teutons · Spain
1162
-18
Player eAPM Actions Feudal Castle Imperial Opening
65 261 — — —
34 138 — — —
34 136 — — —
22 89 — — —
22 87 — — —
18 74 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 425 0 100 725 86
250 309 50 100 709 285
250 300 50 100 700 150
250 300 0 100 650 72
200 325 0 100 625 0
0 275 0 100 375 40
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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