AoeStats
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MegaRandom

510232884Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 54m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1209
+15
🇲🇽 Saxons · Mexico
1165
+17
🇲🇽 Britons · Mexico
1161
+17
🇨🇱 Saxons · Chile
1359
-22
🇨🇱 Varangians · Chile
1126
-14
🇨🇴 Mongols · Colombia
1096
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,688 9:59 17:13 41:27 ⛏ Fish Boom FC
35 1,893 11:19 23:50 37:53 ⚔ Fish Boom into Archers
35 1,904 7:12 25:55 36:36 ⚔ Scouts into Fish Boom
30 1,613 9:40 19:00 36:30 ⛏ Fish Boom FC
22 1,214 12:13 22:35 39:34 ⛏ Fish Boom into Fire Galleys
19 1,034 12:09 21:34 33:07 ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,490 36,555 18,070 2,165 74,280 77,784
26,165 26,270 16,320 1,500 70,255 80,170
20,160 24,077 14,490 4,310 63,037 74,815
14,720 29,572 13,810 3,025 61,127 70,947
19,510 21,689 11,375 2,270 54,844 64,299
26,375 12,441 12,505 195 51,516 64,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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