AoeStats
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MegaRandom

509527812Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 31m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Saxons · Japan
1255
+14
🇺🇸 Tatars · United States
1193
+16
🇨🇱 Spanish · Chile
1171
+17
🇺🇸 Varangians · United States
1243
-17
🇲🇽 Maya · Mexico
1179
-15
🇲🇽 Saxons · Mexico
1179
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 1,793 11:07 17:03 — ⚔ Fish Boom FC into Scouts
40 1,227 11:12 16:12 — ⛏ Fast Castle
39 1,223 11:48 17:20 — ⛏ Fast Castle
37 1,140 12:18 19:36 — ⛏ Fast Castle
28 867 11:06 19:19 — ⚔ Fish Boom into Archers
20 623 12:02 16:39 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,390 7,774 2,845 850 18,859 20,643
6,950 8,061 1,400 1,740 18,151 19,821
8,505 7,259 1,555 400 17,719 19,322
7,775 6,539 2,275 750 17,339 19,934
5,410 8,024 1,890 300 15,624 17,381
6,450 6,746 1,490 130 14,816 17,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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