AoeStats
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MegaRandom

509521347Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 52m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1230
+13
🇲🇽 Gurjaras · Mexico
1164
+15
🇲🇽 Saxons · Mexico
1164
+15
🇺🇸 Magyars · United States
1179
-15
🇺🇸 Lithuanians · United States
1155
-15
🇺🇸 Khmer · United States
1121
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,100 12:01 24:47 47:16 ⚔ Fish Boom into Scouts
34 1,760 10:21 19:29 37:03 ⛏ Fast Castle
32 1,681 10:25 23:27 42:21 ⚔ Archer Rush
22 1,161 11:31 22:35 43:46 ⚔ Scouts into Fish Boom
12 653 10:50 20:18 24:39 ◆ FC into Fast Imp
11 590 11:54 17:12 37:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,790 13,576 17,575 2,150 67,091 73,675
27,000 17,736 15,615 2,350 62,701 68,387
23,205 19,622 10,960 3,750 57,537 64,848
16,055 20,696 12,625 1,600 50,976 57,730
24,050 10,730 11,895 2,350 49,025 55,666
14,930 10,205 4,560 1,900 31,595 34,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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