AoeStats
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MegaRandom

510280396Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 36m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Varangians · Italy
1565
+11
🇨🇳 Saxons · China
1415
+17
🇦🇷 Italians · Argentina
1413
+17
🇨🇳 Spanish · China
1318
+20
🇮🇹 Huns · Italy
1505
-20
🇳🇱 Tatars · Netherlands
1432
-16
🇭🇰 Bengalis · Hong Kong SAR China
1429
-16
🇩🇪 Mongols · Germany
1361
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,711 12:39 17:23 — ⛏ Fish Boom FC
45 1,651 10:30 14:29 32:33 ⛏ Fish Boom FC
38 1,391 9:48 17:13 31:47 ⛏ Fish Boom into Fire Galleys FC
37 1,354 11:21 14:54 — ⚔ Fish Boom into Scouts
36 1,335 9:59 13:47 — ⛏ Fish Boom FC
35 1,290 9:54 18:40 — ⛏ Fish Boom into Fire Galleys FC
31 1,145 10:20 15:27 — ⛏ Fish Boom FC
20 754 10:07 24:02 28:48 ⛏ Fish Boom into Fire Galleys into Galleys FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
10,735 11,809 3,975 1,400 27,919 32,393
7,775 14,000 4,635 1,500 27,910 30,067
11,085 13,486 2,395 850 27,816 29,389
16,605 9,416 870 400 27,291 26,730
7,675 8,170 3,605 3,010 22,460 22,774
7,410 8,652 3,070 2,050 21,182 21,801
7,150 8,532 3,580 1,250 20,512 21,079
7,550 6,472 1,890 1,150 17,062 16,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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