AoeStats
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MegaRandom

509829497Analyzed
3v3 RM · 6d ago on Sep 28, 2026· 44m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1251
+12
🇳🇿 Sicilians · New Zealand
1185
+15
🇳🇿 Saxons · New Zealand
1122
+16
🇨🇳 Ethiopians · China
1158
-15
🇹🇼 Varangians · Taiwan
1153
-14
🇹🇼 Britons · Taiwan
1153
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,137 11:47 19:57 35:51 ⚔ Scout Rush
44 1,966 10:48 24:37 — ⚔ Archer Rush
43 1,907 11:37 16:55 40:47 ⛏ Fast Castle
33 1,442 13:09 23:51 37:32 ⚔ Archer Rush
28 1,236 11:46 20:15 43:45 ⛏ Fast Castle
19 835 11:35 20:57 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,910 16,964 11,670 1,140 46,684 53,331
15,830 18,486 8,225 2,900 45,441 48,440
20,190 6,773 11,870 1,400 40,233 47,991
19,135 10,926 6,090 3,660 39,811 50,366
15,230 12,348 7,280 850 35,708 41,075
8,720 9,921 4,295 750 23,686 26,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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