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Arena

510105426Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 55m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1266
+14
🇵🇪 Vikings · Peru
1241
+15
🇷🇺 Malians · Russia
1241
+15
🇨🇳 Varangians · China
1239
+17
🇨🇳 Mongols · China
1240
-16
🇦🇷 Poles · Argentina
1233
-15
🇨🇳 Mongols · China
1228
-15
🇨🇳 Saxons · China
1215
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 3,475 10:14 14:04 27:30 ⛏ Fast Castle
43 2,378 10:46 15:06 38:37 ⛏ Fast Castle
39 2,152 10:17 14:04 28:28 ⛏ Fast Castle
36 2,027 10:03 13:55 35:20 ⛏ Fast Castle
34 1,876 11:12 14:52 35:42 ⛏ Fast Castle
24 1,327 10:29 14:38 29:38 ⛏ Fast Castle
19 1,028 11:34 15:24 — ⛏ Fast Castle
9 482 10:20 14:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,125 34,990 28,495 4,440 88,050 90,244
30,535 24,660 23,285 4,665 83,145 100,883
20,365 24,050 9,170 4,645 58,230 67,522
25,420 19,170 10,500 450 55,540 59,213
15,825 11,835 6,985 2,250 36,895 41,822
10,320 7,684 3,500 2,055 23,559 24,989
4,375 4,230 1,030 1,465 11,100 11,071
3,475 1,840 315 915 6,545 6,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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