AoeStats
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Arabia

510087014Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 52m 31s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bulgarians · Hong Kong SAR China
1321
+14
🇮🇳 Saxons · India
1272
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,506 10:07 23:40 47:12 ⚔ M@A into Scouts
45 2,376 10:59 25:18 43:23 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,465 22,063 12,560 1,600 54,688 60,044
18,535 12,402 10,060 955 41,952 42,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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