AoeStats
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Arena

508759674Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 34m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1429
+20
🇭🇳 Persians · Honduras
1387
+21
🇨🇴 Bohemians · Colombia
1360
+22
🇺🇸 Bohemians · United States
1544
-22
🇺🇸 Varangians · United States
1515
-21
🇺🇸 Danes · United States
1472
-20
Player eAPM Actions Feudal Castle Imperial Opening
50 1,732 11:29 15:41 29:08 ⛏ Fast Castle
43 1,482 10:05 13:53 27:57 ⛏ Fast Castle
40 1,386 10:07 13:43 33:22 ⛏ Fast Castle
39 1,366 10:59 28:57 — ⛏ Fast Castle
33 1,158 8:41 28:40 — ⚔ Towers FC
33 1,135 10:14 14:24 27:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,830 12,800 9,170 1,600 43,400 45,976
15,150 12,445 3,985 1,715 33,295 37,752
13,430 9,985 4,440 1,400 29,255 30,520
14,505 7,740 4,765 850 27,860 32,035
7,925 4,195 375 1,785 14,280 16,752
6,600 3,438 1,240 2,260 13,538 14,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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