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Lombardia

508553905Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 61m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
70 4,319 10:52 15:19 31:19 ⛏ Fast Castle
56 3,438 10:17 14:09 31:45 ⛏ Fast Castle
44 2,704 9:28 23:40 42:36 ⚔ Scout Rush
40 2,473 10:52 25:19 39:05 ⚔ Scout Rush
30 1,820 9:19 23:37 46:25 ⚔ Scout Rush
30 1,856 12:05 15:57 31:43 ⛏ Fast Castle
30 1,822 10:15 15:45 35:01 ⛏ Fast Castle
27 1,693 8:54 22:02 41:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
67,000 27,357 30,760 2,675 127,792 132,442
34,050 36,005 27,765 4,025 101,845 121,964
35,085 20,683 27,820 1,500 85,088 102,079
44,650 23,295 10,250 3,075 81,270 84,717
41,570 16,158 14,710 5,585 78,023 100,252
29,555 23,553 18,975 3,355 75,438 87,716
26,285 31,455 11,865 2,330 71,935 77,339
14,325 27,024 20,455 3,350 65,154 89,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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