AoeStats
← RDA Ronan

Nomad

510169135Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 28m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1368
+14
🇦🇷 Wu · Argentina
1344
+15
🇦🇷 Magyars · Argentina
1295
+17
🇦🇷 Portuguese · Argentina
1292
+17
🇺🇸 Danes · United States
1378
-18
🇬🇧 Saxons · United Kingdom
1312
-15
🇭🇰 Spanish · Hong Kong SAR China
1306
-15
🇷🇴 Britons · Romania
1289
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,004 13:51 17:53 — ⛏ Fish Boom FC
35 1,025 14:31 20:21 — ⛏ Fish Boom into Fire Galleys into Galleys FC
33 946 15:04 23:09 — ⛏ Fish Boom FC
26 752 14:44 19:43 — ⛏ Fish Boom FC into Fire Galleys
24 696 15:10 20:26 — ⛏ Fish Boom FC
24 702 14:18 24:25 — ⚔ Fish Boom into Towers FC
18 523 13:47 18:10 — ⛏ Fast Castle
14 410 17:34 21:49 28:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,550 7,974 1,085 485 17,094 18,170
4,775 8,765 2,550 325 16,415 17,332
5,520 7,846 1,720 765 15,851 16,928
5,700 6,885 1,100 955 14,640 16,680
4,575 5,996 1,405 850 12,826 13,009
3,800 5,170 1,180 1,075 11,225 12,152
4,450 4,670 1,200 200 10,520 13,454
2,825 2,450 300 1,375 6,950 6,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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