AoeStats
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Baltic

510563845Analyzed
3v3 RM · 23h ago on Oct 1, 2026· 50m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Saxons · Italy
1420
+12
🇬🇧 Italians · United Kingdom
1318
+17
🇮🇹 Lithuanians · Italy
1223
+20
🇧🇷 Japanese · Brazil
1447
-21
1327
-16
🇧🇷 Varangians · Brazil
1218
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,487 10:03 26:04 39:37 ⚔ Towers FC
47 2,354 10:33 19:24 46:46 ⛏ Fish Boom into Fire Galleys FC
40 2,042 10:09 21:40 29:36 ⚔ Fish Boom into Archers
35 1,780 9:12 23:29 35:50 ⚔ Scout Rush
31 1,543 12:16 16:33 36:56 ⛏ Fish Boom FC
28 1,390 10:56 28:02 48:00 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,830 31,642 19,430 3,895 71,797 85,400
19,855 25,328 10,195 6,065 61,443 75,098
20,675 14,290 15,430 300 50,695 54,160
20,135 11,975 11,090 2,830 46,030 53,861
16,445 11,541 8,710 2,320 39,016 45,473
8,650 15,132 5,950 450 30,182 35,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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