AoeStats
← Lil Fabrice

Arena

510083998Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 56m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
1547
+12
🇹🇼 Bulgarians · Taiwan
1478
+15
🇨🇦 Varangians · Canada
1366
+20
🇫🇷 Saxons · France
1280
+24
🇹🇼 Saxons · Taiwan
1490
-19
🇹🇼 Khmer · Taiwan
1459
-18
🇭🇰 Britons · Hong Kong SAR China
1444
-17
🇭🇰 Turks · Hong Kong SAR China
1433
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 3,407 10:26 14:31 28:45 ⛏ Fast Castle
53 2,995 10:35 14:30 30:35 ⛏ Fast Castle
51 2,893 11:41 15:45 29:21 ⛏ Fast Castle
47 2,658 10:41 16:20 34:27 ⛏ Fast Castle
31 1,750 11:32 14:38 27:48 ⛏ Fast Castle
31 1,752 9:15 22:23 34:28 ⚔ Drush into Towers
31 1,757 9:54 17:03 30:36 ⛏ Fast Castle
30 1,731 10:32 16:02 28:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,765 50,795 17,550 2,585 109,695 110,376
48,715 24,575 22,735 9,030 105,055 113,347
48,895 10,400 31,625 5,700 96,620 106,422
42,930 32,860 14,880 2,725 93,395 103,796
30,305 35,688 11,140 1,935 79,068 90,032
40,265 17,240 12,145 1,085 70,735 78,176
33,875 21,520 10,420 3,285 69,100 71,575
18,945 22,905 15,205 1,350 58,405 64,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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