AoeStats
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Arena

508813054Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 45m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
734
+13
🇨🇴 Mongols · Colombia
682
+15
🇨🇳 Vikings · China
680
+15
🇨🇳 Goths · China
680
+15
🇪🇸 Huns · Spain
789
-20
🇺🇸 Khmer · United States
695
-16
🇲🇽 Varangians · Mexico
644
-14
🇲🇽 Danes · Mexico
484
-8
Player eAPM Actions Feudal Castle Imperial Opening
29 1,325 12:21 22:26 — ⛏ Fast Castle
27 1,217 10:00 21:23 35:58 ⛏ Fast Castle
21 968 11:45 17:27 34:07 ⚔ FC into Archers
18 830 9:53 22:03 36:43 ⛏ Fast Castle
15 702 10:36 14:51 32:37 ⛏ Fast Castle
13 597 14:21 20:53 42:13 ⛏ Fast Castle
13 601 16:15 20:57 38:40 ⛏ Fast Castle
11 520 14:30 20:49 34:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,785 22,430 11,805 2,250 65,270 69,932
26,755 13,575 2,840 1,900 45,070 65,365
15,925 9,815 6,540 1,600 33,880 39,302
13,120 11,200 5,500 1,600 31,420 41,753
14,225 9,440 4,370 1,150 29,185 35,721
13,450 7,936 4,185 750 26,321 29,164
8,790 8,595 4,405 2,250 24,040 28,720
7,895 6,100 4,455 1,400 19,850 21,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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