AoeStats
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Fortress

509734347Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 36m 34s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1380
+12
🇵🇾 Mongols · Paraguay
1371
+13
🇲🇽 Wu · Mexico
1334
+14
🇧🇷 Spanish · Brazil
1324
+14
🇺🇸 Bulgarians · United States
1366
-16
🇩🇪 Teutons · Germany
1291
-13
🇳🇴 Britons · Norway
1266
-12
🇵🇹 Spanish · Portugal
1249
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,206 8:04 11:53 29:16 ⛏ Fast Castle
26 967 7:20 11:49 26:47 ⛏ Fast Castle
23 859 7:05 10:48 28:47 ⛏ Fast Castle
22 816 7:40 11:47 31:05 ⛏ Fast Castle
21 770 8:32 12:12 25:57 ⛏ Fast Castle
17 638 7:19 11:02 27:37 ⛏ Fast Castle
17 623 7:14 14:40 31:08 ⛏ Fast Castle
16 601 6:50 14:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,370 13,475 13,535 2,665 57,045 61,648
22,180 11,020 13,505 2,620 49,325 55,960
14,000 15,775 9,185 1,610 40,570 53,082
10,575 15,250 10,155 1,210 37,190 42,415
18,295 10,050 8,280 400 37,025 40,315
16,620 6,275 8,650 2,155 33,700 36,250
9,250 11,110 7,355 2,280 29,995 32,924
6,400 5,565 805 690 13,460 15,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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