AoeStats
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Nomad

509727009Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 49m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1352
+14
🇧🇷 Tatars · Brazil
1334
+15
🇦🇺 Saracens · Australia
1265
+18
🇨🇳 Koreans · China
1257
+19
🇳🇴 Varangians · Norway
1330
-17
🇺🇸 Danes · United States
1314
-17
🇩🇪 Berbers · Germany
1307
-16
🇵🇦 Persians · Panama
1296
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,131 14:09 18:34 30:16 ⛏ Fish Boom FC
40 1,955 15:07 19:29 34:03 ⛏ Fish Boom FC
33 1,638 12:59 17:01 — ⛏ Fish Boom FC
31 1,514 14:56 20:15 43:28 ⛏ Fish Boom FC
29 1,437 13:41 21:14 45:45 ⛏ Fish Boom into Fire Galleys FC
28 1,364 13:31 19:16 39:57 ⛏ Fish Boom FC
24 1,172 14:31 20:46 — ⚔ Fish Boom into Towers FC
16 802 14:01 19:04 31:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,550 36,875 12,795 6,490 72,710 94,107
25,220 18,754 14,510 2,550 61,034 74,497
13,980 19,240 10,480 4,200 47,900 51,524
15,325 16,336 7,825 3,395 42,881 45,433
13,000 16,020 11,095 1,625 41,740 50,945
13,540 15,750 7,170 3,650 40,110 42,052
11,915 13,840 2,685 2,025 30,465 32,151
12,340 10,149 1,450 4,050 27,989 31,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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