AoeStats
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Lombardia

509151464Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 25m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khitans · Chile
1242
+15
🇭🇰 Lithuanians · Hong Kong SAR China
1228
+16
🇨🇳 Mapuche · China
1219
+16
🇩🇪 Armenians · Germany
1206
+17
🇨🇳 Varangians · China
1282
-17
🇮🇳 Cumans · India
1217
-16
🇮🇳 Mongols · India
1198
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,330 9:08 21:48 — ⚔ Scout Rush
49 1,252 11:28 22:52 —
48 1,222 10:50 14:58 — ⛏ Fast Castle
43 1,093 10:39 14:16 — ⛏ Fast Castle
34 851 10:59 15:01 — ⛏ Fast Castle
24 601 11:10 24:17 — ⚔ Scout Rush
22 564 11:51 — —
18 455 9:15 20:43 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,525 5,535 450 300 13,810 15,823
6,750 6,024 465 245 13,484 16,846
7,940 3,930 670 200 12,740 13,158
6,210 4,866 475 200 11,751 14,151
6,455 3,949 430 200 11,034 12,461
5,430 4,321 820 410 10,981 12,111
5,660 3,410 725 100 9,895 12,148
3,630 3,164 250 110 7,154 8,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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